Book Review: Ender's Game
Entertainment

Book Review: Ender's Game

Feb 25, 2025, 5:14 AM
Mariah Beatrize Pineda

Mariah Beatrize Pineda

Writer

Ender's Game (1985) By Orson Scott Card

War erupts between humanity and a formidable insectoid alien species known as the "buggers." The conflict spans years, with Earth barely managing to fend off the First and Second Invasions through narrow victories. Recognizing the need for stronger military leadership, Earth's global defense force, the International Fleet (I.F.), establishes an elite training program to cultivate gifted children into commanders. These children, selected based on their intelligence and potential for strategic thinking, are sent to the orbiting Battle School, where they undergo rigorous training to prepare for an eventual third confrontation with the alien menace.

Among these prodigies is Andrew "Ender" Wiggin, born under unusual circumstances as a "Third," an extremely rare exception to Earth's strict two-child policy. His existence is sanctioned by the government due to the remarkable intelligence demonstrated by his two older siblings. Ender’s brother, Peter, is a manipulative sociopath with aspirations of control, while his sister, Valentine, is a compassionate and empathetic soul who serves as Ender’s only true confidante.

At the age of six, Ender’s monitoring device, which had been used to observe his potential, is suddenly removed. This event signals the end of his official candidacy for Battle School—or so it seems. Without the protection of the device, Ender becomes a target for bullying by his peers, particularly by a boy named Stilson. When Stilson and his friends corner him, Ender retaliates with calculated aggression, severely injuring Stilson to prevent future attacks. Unbeknownst to him, Stilson later succumbs to his injuries. This incident catches the attention of Colonel Hyrum Graff, a high-ranking officer in the I.F., who recognizes Ender’s strategic mindset. Graff visits Ender, testing his reasoning behind the brutal response. Ender explains that by demonstrating overwhelming force, he ensures that he will not be harassed again. Satisfied, Graff offers Ender a place in Battle School, an invitation he reluctantly accepts.

Upon arrival, Ender quickly realizes that the school’s authorities, including Graff, are deliberately isolating him from his peers. They hope to foster independence and resilience by making him an outcast. Despite this, Ender immerses himself in a virtual reality game that psychologically tests its players. In one sequence, he repeatedly faces an unsolvable scenario in which a giant kills him. Eventually, he finds a way to defeat the giant, a moment that symbolizes his growing ability to think outside the box.

Ender also excels in the school’s main activity: simulated war games held in a zero-gravity battle room. Displaying unparalleled tactical ingenuity, he revolutionizes combat strategies, quickly rising through the ranks. However, the instructors continuously manipulate his training, increasing the difficulty and unfairness of his challenges. To push him further, they assign him command of an underdog army composed mostly of inexperienced recruits. Despite overwhelming odds and frequent rule changes, Ender continues to win. His abilities earn him the jealousy of his former commander, Bonzo Madrid, who ambushes him in the showers. In a desperate act of self-defense, Ender fatally wounds Bonzo, though he remains unaware of Bonzo’s death at the time.

Meanwhile, on Earth, Peter and Valentine embark on a different kind of conquest. Under the pseudonyms "Locke" and "Demosthenes," they infiltrate the political landscape through online essays. Peter aims to manipulate global politics and secure power, while Valentine, despite her distrust of him, participates to keep his influence in check. Their writings gain traction, swaying public opinion and eventually positioning Peter as a significant political force.

By the age of ten, Ender is promoted to Command School, the final phase of his training. He meets Mazer Rackham, the legendary commander who had secured victory in the Second Invasion by identifying a key weakness in the bugger fleet. Mazer subjects Ender to a series of increasingly difficult battle simulations, forcing him to endure relentless pressure, exhaustion, and isolation. Eventually, Ender is allowed to assemble a team of his most trusted allies from Battle School, who assist him as sub-commanders. The psychological toll begins to wear on Ender, who grows disillusioned with the constant warfare.

For what is presented as his final test, Ender faces an overwhelming enemy fleet surrounding the bugger homeworld. Knowing that his forces are vastly outnumbered, he devises a radical strategy: he sacrifices nearly his entire fleet to deliver a Molecular Disruption Device to the planet’s surface. The device annihilates the planet, along with the bugger civilization. As the battle ends, the watching commanders erupt in celebration. It is only then that Mazer reveals the truth—these were not simulations. The "tests" had been real battles fought via an ansible, faster-than-light communication device. Ender, believing he had only been training, had unknowingly commanded the actual war effort and wiped out an entire species. The realization devastates him. He has become the very thing he feared: another Peter, capable of unrelenting destruction.

Following the war, Ender and Valentine choose to join a group of space colonists. On one of the planets previously inhabited by the buggers, Ender makes a startling discovery. He finds a mysterious structure resembling a location from the virtual reality game he played in Battle School. Inside, he uncovers a dormant egg containing a bugger queen. Through telepathic communication, the queen conveys the tragic truth: the buggers had initially mistaken humans for non-sentient creatures due to their lack of a collective consciousness. By the time they realized their error, it was too late. The queen reveals that she had guided Ender to this place, entrusting him with the survival of her species. She implores him to find a new world where the unborn queen can safely hatch and rebuild their civilization.

Ender, seeking redemption, accepts this responsibility. He documents the history and perspective of the buggers in a book titled The Hive Queen, which he writes under the pseudonym "Speaker for the Dead." His work resonates deeply with humanity, reshaping how the war is perceived and inspiring a new way of honoring the deceased—by speaking their full truth, flaws and all.

Meanwhile, Peter, now the ruler of Earth and nearing the end of his life, reaches out to Ender. He asks his younger brother to write his story, hoping for an honest account of his life and legacy. Ender obliges, authoring The Hegemon as a companion piece to The Hive Queen. These works become foundational texts, influencing generations to come. The practice of speaking for the dead spreads, transforming funerals across Earth and the colonies.

Determined to fulfill his promise to the bugger queen, Ender and Valentine leave their colony and embark on a journey across the stars. Their mission: to find a new home where the unborn queen can thrive, ensuring that the species Ender once destroyed has a chance at rebirth. His path is one of atonement, carrying the weight of the past while seeking hope for the future.

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